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Select a link below for more information:
- Introduction from "The Commish"
- Leagues
- Drafting Process
- Teams
- Scoring System
- Schedule and Playoffs
- Lineup Changes
Introduction: A Few Words From "The Commish"
Welcome to FantasyHeadquarters.com Fantasy Football 2004!
Here you'll compete head-to-head all season long in our Award Winning
Fantasy Football Leagues against other fantasy football FANATICS
across the globe! And what will you be playing for? How about for
respect...for pride...for bragging rights...for fun...and of course,
for CASH PRIZES!
Have you ever played in a fantasy football league where the only
person that wins anything is the overall winner of the entire league?
What's up with that anyway? No matter how insightful an owner you
may be, just a little bad luck here or there, and you go home with
nothing, nada, zilch!
With this in mind, we have set up our our leagues so that the top
three finishers within each league win $CASH$ PRIZES!
Any fantasy football veteran knows that a little bad luck here
or there can unfortunately ruin your brilliant draft. With that
in mind, at the end of the 14 week regular season, the 4 non-playoff
teams with the best records will participate in our one and only,
"Toilet Bowl Championships"! Then, the overall winner of our consolation
"Toilet Bowl Championships" wins a cash prize, too. So, for every
league we offer there are always FOUR WINNERS, not just one!
Whether you're a beginner or an expert, we've got a league (and
the odds are a prize too) for you!
Leagues
Some of us here at FantasyHeadquarters.com aren't huge fans of
having to start a Tight End (TE), while others think that the TE
is a must on any fantasy football team. As the saying goes, to each
their own, which is why we support two distinct starting lineup
options.
Tight End Required Leagues:
1 QB (quarterback), 2 RB (running back), 2 WR (wide receiver), 1
TE (tight end), 1 K (kicker), and 1 DT (defensive team).
No TE Required Leagues:
1 QB, 2 RB, 3 WR and/or TE, 1 K, 1 DT. In this type of league, if
you wish to draft and /or start a TE (tight end), go right ahead,
however it is not required that you draft or start any TE's. You
can have all WR's if you'd like.
Costs:
We provide five levels of leagues to choose from, "A", "AA", "AAA",
"Pro", and "AllStar". The costs per team are $49 per "A" team, $99
per "AA" team, $199 per "AAA" team, $399 per "Pro" team, and $999
per "AllStar" team. These are the only costs per team, there
are no other transaction costs.
Winnings:
Within each league, "A", "AA", "AAA", and "Pro" you can join either
a 10-team league, or a 12-team league. The only difference really
is the amount of the cash prizes associated with each league. Since
the 12-team leagues have two more owners than the 10-team leagues,
the total pot, and therefore the cash prizes that are kicked back
to our 4 WINNERS PER LEAGUE is a little more generous. Also, a higher
percentage of the total pot is kicked back to those teams that participate
in our $999 entry fee leagues, vs. teams that participate only in
the $49 entry fee leagues. As the entry fees increase, so does the
percentage of the total pot that is kicked back to our 4 WINNERS!
You invest more, you get rewarded!
All of our Award Winning Fantasy Football Games are games of skill,
and we do not discriminate based on geographical location. Quite
simply, if you have the skills and knowledge necessary to guide
any of your fantasy football teams in our games to a prize winning
finish, we will happily reward your time and efforts by mailing
your much deserved prize in the form of a company check to the address
given upon registration. Whether you are white, black, or pink,
live in Moscow, Manhattan, or Maui, if you would like to participate
in our games of skill, we'd be honored to have you as a General
Manager!
Here is the prize breakdown per league and entry fee...
12 Team "AllStar" Football League prize breakdown ($999 entry
fee)
1st place: $5,030
2nd place:$2,530
3rd place: $1,520
Toilet Bowl Champion: $520
12 Team "Pro" League prize breakdown ($399 entry fee):
1st place: $1,750
2nd place:$1000
3rd place: $650
Toilet Bowl Champion: $200
10 Team "Pro" League prize breakdown ($399 entry fee):
1st place: $1,325
2nd place:$775
3rd place: $550
Toilet Bowl Champion: $200
12 Team "AAA" League prize breakdown ($199 entry fee):
1st place: $750
2nd place:$375
3rd place: $225
Toilet Bowl Champion: $100
10 Team "AAA" League prize breakdown ($199 entry fee):
1st place: $625
2nd place:$300
3rd place: $175
Toilet Bowl Champion: $100
12 Team "AA" League prize breakdown ($99 entry fee):
1st place: $325
2nd place:$175
3rd place: $100
Toilet Bowl Champion: $50
10 Team "AA" League prize breakdown ($99 entry fee):
1st place: $275
2nd place:$150
3rd place: $75
Toilet Bowl Champion: $50
12 Team "A" League prize breakdown ($49 entry fee):
1st place: $150
2nd place:$75
3rd place: $50
Toilet Bowl Champion: $25
10 Team "A" League prize breakdown ($49 entry fee):
1st place: $125
2nd place:$65
3rd place: $35 each
Toilet Bowl Champion: $25
The Commissioner:
The commissioner is traditionally the individual responsible for
coordinating and managing a fantasy league. "The Commish" will serve
as the commissioner for all 2004 leagues, and will be responsible
for resolving any disputes that arise, such as trades or rules violations,
etc.
Deadline To Join A League:
We would like to preface this portion of the rules site by urging
you to sign up for the league(s) in which you wish to play ASAP!
There is no guarantee that once a particular type of league is full,
that another one similar to it will be made available to take the
original league's place. It is our goal to fill all of our leagues
ASAP, then if the need for additional leagues arises, at that point
introduce new leagues. So again, in this situation, the best policy
is to decide which league(s) you would like to join, and register
immediately.
All of our leagues will be full, and therefore will have conducted
their drafts, before the beginning of the 2004 football season,
which is Thursday, September 9th, at 9:00pm ET. We will not be
running half season leagues, or partial season leagues.
Drafting Process:
Draft Q & A's:
Question - How do I initially acquire my fantasy players?
Answer - All GM's will initially acquire their players via
a 18 round player serpentine draft.
Question - What exactly is a Serpentine Draft?
Answer - In a serpentine draft, the order rotates each round.
For example, in a 12 team draft, in round one, the team with the
first pick of the draft would draft first, the team with the second
overall pick would draft second, on through the last pick in the
draft (pick 12), drafting last in that round (round one). However,
in round 2, team 12 would pick first, while team 1 would pick last
that round. So, in the odd rounds of our drafts, the order would
be 1-12, while in the even rounds the order would be 12-1. This
same principles apply for the 10 team leagues too.
Question - Where do the all drafts actually take place?
Answer - All drafts will take place via each individual
league's home page.
Question - How and where do I access my league's home
page?
Answer - All league home pages will be accessible sometime
in late July or early August via the "Member Login" link at www.FantasyHeadquarters.com.
Question - Okay, I've accessed my league's home page,
now how do I actually draft?
Answer - Whether your league has an Email Draft or a Live
Draft, you will need to draft your players by choosing the "Owners"
option on your league's home page, and then by selecting "Draft".
From there, simply choose your team, type in your password, and
you'll be set to draft or predraft.
Question - How is the draft order determined?
Answer - The draft order for all of our drafts is determined
100% randomly before the draft actually takes, so you will know
ahead of time in which position you'll be drafting!
Question - How can I find out the draft order?
Answer - Once your league's home page is accessible (which
again will be around late July/early August), you'll be able to
access the draft order on your league's home page by choosing "Reports",
then "Fantasy League Reports", and lastly by clicking on "Draft
Report".
(1) E-mail Draft:
All "Email Draft Leagues" will begin promptly at 5:00 pm
ET on Friday, August 20th, 2004.
Besides the ample time you will be given to prepare for your draft,
we will also provide you with various resources to ensure your draft
runs smoothly, and that you are well prepared to draft a competitive
team. Though it is called an "Email Draft" League, in actuality
the Email Draft is just like a Live Draft. However, the main difference
is that in an "Email Draft" League each team has a MAXIMUM of up
to 8 hours to make each selection. This time frame is a MAXIMUM,
and we certainly encourage teams to make their selections as soon
as they are able to, and/or Predraft for any or all of the rounds.
Once selections have been made, they will be EMAILED to all team
owners within that league. This ensures that you are always aware
of what is going on in the draft, and will assist you in keeping
track of when your next pick will occur. EMAIL DRAFTS typically
can take between 3 to 13 days, depending upon how fast teams submit
their selections.
*** PLEASE NOTE - If you choose to participate in an "Email Draft"
League, please realize that as stated above this is not a fast draft.
It is for people who don't want to be rushed in drafting, or simply
aren't able to make any of the Live Draft League dates. We have
people from all over the globe playing in our leagues, so though
you may be on the East Coast ready for a team to make their pick,
someone else may be on the West Coast, still sleeping when their
turn is up, or vice versa. "Email Draft" Leagues, with their 8 hour
maximum timeframe to make your draft selection, also allow our GM's
to go to work, sleep, etc. without worrying about missing a pick.
Plus, as with "Live Draft" Leagues, there is always the Predraft
Option (detailed below).
Predrafting is recommended, as
it will not only speed up the draft, but will enable each team owner
to be prepared once it is their turn to draft, and ensure that they
are not stuck with a player they do not want should their time to
draft expire.
(2) Live Draft:
All "Live Draft" Leagues drafts will begin promptly at the
time listed on our Fantasy Football Registration Page and that league's
home page.
The "Live Draft" will be held in a LIVE ONLINE DRAFT ROOM on your
league's home page accessible via the "Member Login" link at www.FantasyHeadquarters.com.
The Live Online Draft room is accessible by choosing the "Owners"
option on your league's home page, and then by selecting "Draft".
From there, simply choose your team, type in your password, and
you'll be set to draft and/or predraft, and of course to enter Live
Draft Mode. In a LIVE DRAFT, each team will have only two minutes
to make their selections per round. Typically, LIVE DRAFTS can
last anywhere between 1 to 4 hours, depending upon how quickly owners
select their players. Each team will have the opportunity to predraft
for any and every round if they wish.
Predrafting:
If you are participating in an "Email Draft" League, we would strongly
recommend predrafting whenever possible, and for every pick. This
will not only speed up the draft, but also ensure that you never
miss a pick. Predrafting isn't as important for "Live Draft" Leagues
since you'll only have two minutes to make your picks anyway, but
it will guard against missing picks because you get kicked off-line.
When predrafting the computer will automatically select your highest
ranked player still available as soon as it is your turn. Please
keep in mind that if you have predrafted for any round, your predraft
selections will occur automatically as soon as your turn comes up.
So if you wish to clear your predraft selections and draft for yourself,
you'll have to erase all predraft selections before your pick comes
up, or the computer will automatically draft for you immediately
based upon your predraft rankings.
Question - How do I predraft?
Answer - You can predraft at any time by selecting the "Owners"
option, and then clicking on "Draft". Once on the draft page you'll
be able to submit and save picks for any and all rounds.
However, please keep in mind that your predraft selections do not
carry over, you must predraft for every single round that you wish
to predraft for, or choose the option to apply one rounds picks
to future rounds. Also, please make sure that you predraft enough
players so that at least one will be left on the draft board when
your turn arrives. So for example, if you have the 3rd pick in the
first round and predraft Priest Holmes, Ladanian Tomlinson, and
Ahman Green, you will be assured of getting one of those three players.
However, if you had the 4th pick in that round, and only predrafted
those 3 players, they could all be selected before your turn comes
up, so now you have nobody in your predraft list available since
they've all been taken. In this situation, unless you logged in
and made your pick before the clock expires, you would miss your
selection, and hold up the draft for everyone else. So please make
sure to always predraft enough players so that, worst case scenario,
there will still be one player at least available for you to automatically
select.
Question - I have the first overall pick in my "Live
Draft" league, but I can't access the predraft option, what is going
on?
Answer - Congratulations, you have the first pick! Unfortunately,
this means that you will not be able to predraft for the Live Draft
at all until the Live Draft begins. This is the one drawback of
having the first overall pick, you can not predraft until the draft
begins. What you'll need to do is as soon as the draft begins be
online to begin the draft by making the first overall pick, and
then once you've kicked off the draft by making that first overall
pick, you'll then be able to predraft after that if you'd like.
*** VERY IMPORTANT - MISSED DRAFT PICKS: If for any reason
a team does not make their selection before their allotted time
is up, as soon as their time expires, our software will automatically
select the best available player for that team, based upon the average
draft position of hundreds of drafts that have taken place leading
up to the 2004 season. This policy is in place to guard against
the unforeseen emergency that can occur to any owner at any time.
HOWEVER, in our "Email Draft" leagues, if an owner misses two picks
in a row, or three picks total throughout the draft, we will place
their team on computer controlled drafting mode. In this mode, the
computer will automatically make all of that team's picks based
solely upon the player with the highest average draft position that
is still available, not by need. So it is quite common to end up
with too many WR's, DT's, QB's, or even TE's when the computer drafts
for you, so in the long run we would NOT RECOMMEND allowing the
computer to make your selections for you.
Teams:
Each league will have either 10 or 12 teams, depending upon which
league you choose to enter. The 12-team leagues will be divided
into three divisions of 4 teams each. Each team will consist of
18 NFL players. (Note: Individual defensive players are not drafted;
rather, you will draft an NFL team's entire defensive unit. For
the purpose of roster limits, each NFL defensive unit will count
as one "player.") Owners may select a starting lineup each week
from their 18 players. Below you will find two charts, one for the
TE (tight end) required league, and one for the no TE required league.
The charts list how many players you MUST start at each position.
There is no maximum amount of players that you must draft
at each position. So long as you draft enough players at each position
to submit a complete starting lineup, you may draft as little or
as many as you'd like at the other positions. If you wish to
have 8 RB's for example, that is fine, again, as long as you have
enough players at the other positions to submit a compete starting
lineup weekly.
| Roster Requirements (Tight
End Required League) |
| Position |
Starting
Lineup |
| Quarterback (QB) |
1 |
| Running Back (RB) |
2 |
| Wide Receiver (WR) |
2 |
| Tight End (TE) |
1 |
| Kicker (K) |
1 |
| Defensive Team (DT) |
1 |
| All Positions |
8 |
| Roster
Requirements (No Tight End Required League) |
| Position |
Starting
Lineup |
| Quarterback (QB) |
1 |
| Running Back (RB) |
2 |
| Wide Receiver (WR) |
3* |
| And/Or... |
* Start 3 WR/TE's |
| Tight End (TE) |
3* |
| Kicker (K) |
1 |
| Defensive Team (DT) |
1 |
| All Positions |
8 |
In the "No Tight End Required League", you MUST start no
more than a combination of 3 WR's and/or TE's.
Multiple Teams:
In order to keep the leagues as competitive as possible, owners
will only be allowed to have one team per league, per league. What
this means is that you can have as many teams as you'd like within
the different "A", "AA", "AAA", and "Pro" leagues, but, you may
not and will not be allowed to have two teams within a specific
league(s), i.e., two teams within League # 200 of the "AAA" League
for example.
Scoring System:
YES, all of our Award Winning Fantasy Football Leagues DO provide
LIVE SCORING!
Each week your team will compete against another team in your league
in a head-to-head match up. During a match up, each of the players
in your 'starting lineup' ('active' players) for that week will
earn points based on actual statistics from NFL games.
| Offensive
Statistics |
QB,
WR, RB, TE, K |
| Passing Touchdown = |
4 points |
| Rushing Touchdown = |
6 points |
| Receiving Touchdown = |
6 points |
| Fumble Return Touchdown = |
6 points |
| Punt Return Touchdown = |
6 points |
| Kickoff Return Touchdown = |
6 points |
| Passing Yards = |
1 point for every 25 yards |
| Rushing Yards = |
1 point for every 10 yards |
| Receiving Yards = |
1 point for every 10 yards |
| Rushing/Receiving 2 Point Conversion
= |
2 points |
| 2 Point Conversion Passing = |
1 point |
| Interception = |
-2 points |
| Fumble Lost = |
-2 points |
| Field Goal = |
0-49 yards = 3 points
50+ yards = 5 points |
| Extra Point = |
1 point |
| Defensive Statistics
|
Team Defense (TD) |
| Touchdowns - including any blocked field goals
or blocked punts returned for touchdowns, but NOT INCLUDING
punts or kickoffs returned for a touchdown. |
6 points |
| Safety = |
2 points |
| Interception = |
2 points |
| Fumble Recovery = |
2 points |
| Blocked Punt = |
2 points |
| Blocked Field Goal = |
2 points |
| Sack = |
1 point |
| Points Allowed = |
0-6 = 10 points
7-13 = 7 points
14-20 = 4 points
21-27 = 1 point
28+ = 0 points |
Wins & Losses:
For each head-to-head match up, the team with the greater number
of points will earn a Win and the team with the lesser number
a Loss. During the regular season, if two teams have the
same number of points, each team will get a Tie, though we
have made the chances of a tie actually occurring very slim due
to our decimal place scoring (see below). During the playoffs,
there are no ties, and the team with the highest number of points
scored by its 'reserve' players in that playoff game will be the
winner. If this doesn't break the tie, then the team with the higher
playoff seed gets the Win.
Decimal Scoring:
Though we have established rules if ties do occur (see above), we
have structured our leagues to make that possibility a minute one.
Our scoring system uses two decimal places, there is no rounding
up or down, so every single yard your player earns counts. If your
RB rushes for 95 yards, you get 9.5 points, not 9 or 10.
Scoring Explanations:
- Offensive Scoring (QB, RB, WR, TE, K) Any offensive
player will receive points for any offensive statistics they accumulate.
If you have a quarterback that passes for 324 yards and 3 TD,
rushes for 37 yards and 1 TD, and also happens to have 12 yards
receiving, his point total for the week would be 35.86. Broken
down it would be: 12.96 (324 yards passing) + 12 (3 passing TD)
+ 3.7 (37 rushing yards) + 6 (rushing TD) + 1.2 (12 yards receiving)
= 35.86.
- Defensive / Special Team scoring Your defense is awarded
points when any one of its members generates either a TD, interception,
fumble recovery, safety, sack, blocked punt or blocked field goal.
Your defense is NOT awarded points for a kickoff or punt return
that results in a TD. If you have the Chiefs team defense, and
Dante Hall returns a punt for a touchdown, you do NOT get 6 points.
Rather, any team using Hall as an active WR would be awarded those
points.
- Fumbles Lost by a player on special teams or defense
will lose 2 points if they turn the ball over to the opposing
team. For instance, if you have Dante Hall active at WR and he
fumbles the ball away at any time while he is on the field, your
team will lose 2 points. This includes a fumble lost while returning
a kick, punt, interception (if your WR were playing defense) or
while on offense at WR.
- Defensive Points Allowed will take into account ONLY
the points given up by your Team Defense specifically, NOT the
points allowed by the team as a whole. So, any points scored against
the offense (TD from an interception, safeties, etc.) or special
teams (punt return for a TD), will not be counted against your
Team Defense. This is yet another scoring niche, that sets us
apart from our "competition".
- Defensive Touchdowns are any touchdowns scored by the
defensive team. This includes fumble returns, interception returns,
blocked kicks, and blocked field goals.
Schedule & Playoffs (12 Team Leagues):
Regular Season:
The first 14 weeks of the NFL season represent the regular season
for all 12 Team FantasyHeadquarters.com Fantasy Football Leagues.
During the 14 weeks, each team will play the other teams in its
division twice each, and they will play teams in the other divisions
once each.
Playoffs:
The three division leaders based on won/lost record go to the playoffs
along with a wildcard team. The wildcard team will be the team with
the best won/lost record, excluding the 3 divisional leaders. If
there is a tie for a division lead or any playoff seed, the following
tiebreakers will be used.
- Total Points Scored
- Head-to-Head Record
- Division Record
The division leader with the best record going into the playoffs
will be the #1 seed, and the #1 seed will play the wildcard (seed
#4) in the first playoff match in NFL Week 15. The other division
leaders will be seeded #2 and #3, and will also face each other
in week 15. These top four teams make up the Championship Bracket.
| Playoff
Schedule |
| NFL Week 15 |
NFL Week 16 |
Week 16 Results |
| #1 vs. #4 |
Winner #1-#4 vs.
Winner #2-#3 |
Winner: Champion
Loser: Runner Up |
| #2 vs. #3 |
Loser #1-#4 vs.
Loser #2-#3 |
Winner: 3rd Place
Loser: 4th place |
Toilet Bowl (Consolation playoffs):
The top FOUR teams that do not make the playoffs will participate
in the Toilet Bowl Consolation Playoffs. The same rules and tiebreakers
concerning seeding (as discussed above) will apply. These "top four"
teams will meet up in the one and only. Toilet Bowl Championships!
| Toilet
Bowl - Consolation Playoff Schedule |
| NFL Week 15 |
NFL Week 16 |
Week 16 Results |
| #1 vs. #4 |
Winner #1-#4 vs.
Winner #2-#3 |
Winner: Toilet Bowl Champ!
Loser: Is, uh, well...the loser! |
| #2 vs. #3 |
|
|
Schedule & Playoffs (10 Team Leagues):
Regular Season:
The first 14 weeks of the NFL season represent the regular season
for all 10 Team FantasyHeadquarters.com Fantasy Football Leagues,
too. During the 14 weeks, each team will play the other teams in
its division twice each, they will play teams in the other division
once each, while playing one non-divisional opponent twice, for
a total of 14 regular season games.
Playoffs:
The two division leaders based on won/lost record go to the playoffs
along with two wildcard teams. The wildcard teams will be the teams
with the best won/lost record, excluding the 2 divisional leaders.
If there is a tie for a division lead or any playoff seed, the following
tiebreakers will be used.
- Total Points Scored
- Head-to-Head Record
- Division Record
The division leader with the best record going into the playoffs
will be the #1 seed, and the #1 seed will play the wildcard with
the worst record (seed #4) in the first playoff match in NFL Week
15. The other division leader will be seeded #2, and will play the
wildcard with the best record, the #3 seed. They will also face
each other in week 15. These top four teams make up the Championship
Bracket.
| Playoff
Schedule |
| NFL Week 15 |
NFL Week 16 |
Week 16 Results |
| #1 vs. #4 |
Winner #1-#4 vs.
Winner #2-#3 |
Winner: Champion
Loser: Runner Up |
| #2 vs. #3 |
Loser #1-#4 vs.
Loser #2-#3 |
Winner: 3rd Place
Loser: 4th place |
Toilet Bowl (Consolation playoffs):
The top FOUR teams that do not make the playoffs will participate
in the Toilet Bowl Consolation Playoffs. The same rules and tiebreakers
concerning seeding (as discussed above) will apply. These "top four"
teams will meet up in the one and only.Toilet Bowl Championships!
| Toilet
Bowl - Consolation Playoff Schedule |
| NFL Week 15 |
NFL Week 16 |
Week 16 Results |
| #1 vs. #4 |
Winner #1-#4 vs.
Winner #2-#3 |
Winner:
Toilet Bowl Champ!
Loser: Is, uh, well...the loser! |
| #2 vs. #3 |
|
|
Lineup Changes:
Weekly Lineups:
Each week owners have the opportunity to select their starting lineup
for the week. All lineups must be in by 1:00pm ET on Sunday for
all players playing in any games after the 1pm ET deadline. However,
if you have a player playing in an early game, say Thursday or Saturday,
you must decide on their status before their game begins, but you
can hold off on deciding on the rest of the players all the way
up until the 1:00pm ET Sunday deadline.
If an owner doesn't set their lineup for a particular week, the
owner's lineup from the previous week will be used.
Abandoned Teams:
Per FantasyHeadquarters.com policy, whenever a team appears to be
abandoned, we will submit their starters for them based upon the
highest draft choices at each position. The only time we will stray
from this policy is if the highest drafted player is hurt, and unable
to play that week. We do this to protect the integrity of our games,
as no one wants to play in a league where a team has no starters
every week.
Deadline to Change Status:
You can change the status of the players on your team (i.e., "active"
or "reserve") up to 5 minutes before that player's NFL team is scheduled
to start. While there are benefits to last minute research, please
play it safe and change the status well before this 5-minute window
arrives. FantasyHeadquarters will NOT be responsible if the time
you are going by, and the time that we have are not synchronized.
Please note that you will never be able to set an illegal lineup,
too. For instance, if you've set your starting lineup already, you
will not be able to change the status of one of your 'reserves'
to 'active' for the Monday Night Football game, just because, say,
one of your 'active' players didn't play, even if the Monday Night
Football game hasn't begun, yet. Got it?! If not, just read over
it one more time.
Free Agents/Waivers
Throughout the season you may want to improve your roster by adding
available free agents and dropping players who aren't performing
up to your expectations. There is no limit to the number of transactions
you can make, nor are there any associated fees. You can submit
a free agent request at any time before the weekly waiver deadline,
which will be every Thursday at Noon EST. To provide an equal opportunity
for all owners to add players to their roster that are new to the
free agent pool, a Waivers process is used. Requests for players
that are on Waivers are not executed immediately, but are put in
a pending status. This allows multiple teams to request the same
players. Then, every Thursday, AFTER the Noon EST deadline, we will
process all of the pending requests. The order in which these requests
are processed is based on the Waiver Rank of each team (discussed
below). Once waivers have been processed (after the aforementioned
Thursday Noon EST deadline), teams will be able to acquire players,
a.k.a. free agents, on a first come first serve basis all the way
up until Sunday at 1pm EST. Once the games begin on Sunday at 1pm
EST, teams will again be locked from acquiring any free agents,
and the waiver request process will begin all over again for the
following week.
Waiver Rank:
During the waiver process, pending transactions are processed in
an order determined by each team's waiver rank. The team with a
waiver rank of 1, considered the highest, will get its first requested
player. After the transaction is executed, the team's waiver rank
is then set to 12 (last), and all other teams move up one. The waiver
ranks are reset once each week after standings are updated based
on the criteria below.
| Waiver Rank |
| 1. Worst Won/Lost Record |
| 2. Least Points Scored YTD |
| 3. Most Points Scored Against YTD |
If a team's highest pending transaction becomes invalid because
another team received the requested player, the transaction gets
deleted and the team's next waiver request, if one exists, becomes
that team's highest. If a team doesn't have any pending transactions
because all players requested were taken by other teams, or the
owner simply didn't request any players, there isn't any penalty
and the Waiver Rank will not be changed.
Post Draft Waiver Rank:
Once a league's draft is completed, players can be added and dropped
subject to the Free Agent and Waiver rules discussed above. The
initial Waiver Rank after the draft will be the reverse of the Draft
Order. After the draft, all players not drafted will be placed on
Waivers.
Trades:
No trades are allowed after NFL week 12 kickoffs. Once
a trade is agreed upon by two owners it is executed immediately.
Please be cognizant of this, as it can have its drawbacks too. For
example, if you propose a trade to an owner in the middle of the
week, and the owner finally accepts the trade on Saturday for instance,
the trade will be executed immediately, and the players involved
in the trade promptly swapped teams. The problem lies in the following
though: if you have a player in your starting lineup, a trade can
not be processed. So, if you've proposed a trade, you must be aware
of the status of the trade (you'll be emailed either way if the
other owner accepts or denies the trade), and make the necessary
changes to your starting lineup if the trade is accepted, or rescind
the trade if you no longer wish to offer the trade. YOU WILL
BE HELD RESPONSIBLE FOR MAKING THE NECESSARY CHANGES TO YOUR STARTING
LINEUP SHOULD YOU BE INVOLVED IN ANY TRADE THAT MAY EFFECT THAT
WEEK'S LINEUP.
Lastly, if a trade is accepted, and any owner feels the trade is
one sided, they can voice their complaints by emailing TheCommish@JoinFantasyFootball.com.
Then as long as the majority of owners within that league (not including
the owners actually involved in the trade) vote to veto the trade,
the trade will retroactively be vetoed.
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